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The Review
If you’ve been waiting for Hot Toys RoboCop 2 and its blue armor from the second movie, this is the release to look at. You get the unmasked Murphy head, battle-damaged armor, two Auto-9 pistols and plenty of accessories from RoboCop 2. Cain’s brain is one of the best pieces in the box.
There are a few things to watch out for, though. The amount of blue paint can vary between copies, and the body still has the posing limits of the older Hot Toys RoboCop figures. The accessories give you lots of ways to display him, but this isn’t a figure you’ll be putting into deep crouches.
Which RoboCop Is This?
This is the sixth-scale diecast RoboCop from RoboCop 2, part of the Hot Toys figure lineup. The standard release is MMS827D74, and the Special Edition is MMS827D74B. Both have the same figure and main accessories. The Special Edition adds a metal collectible card.
If you already have one of the earlier Hot Toys RoboCop figures, much of the body will be familiar. The blue paint, new mouth plates, damaged armor and accessories are the main changes here. The buttons on this page lead to the matching Special Edition on Sideshow.
Blue Armor and Paint Consistency

The blue armor is the big reason to choose this version. There’s silver underneath, with blue and purple over it. Some areas also catch green and gold as the figure turns. The colors change under different lights, especially around the back of the helmet.
The blue looks good on the figure shown, and the arms and legs match the body well. It also looks much bluer beside the earlier Hot Toys releases. The silver still shows through, so the overall color is lighter than you might expect if you wanted a really deep blue RoboCop.
The concern is that not every copy seems to have the same finish. Some collectors have reported arms and helmets that look too silver. A good finish on one figure doesn’t tell us how every copy will look. If the movie’s blue armor is what you’re buying this for, the paint is worth a close look.
Glossy black on the visor, gloves and parts of the helmet looks good against the metallic armor. The diecast parts give the figure plenty of weight. There’s metal in the arms and some in the legs, but the body isn’t entirely metal.
Helmet, Faceplates and Peter Weller Likeness
The helmet uses the same sculpt as the earlier figures, but the three lower faceplates are new. You can see skin texture, stubble and wrinkles around the lips. There’s also part of the nose tucked under the helmet, which the old faceplates didn’t have.
The neutral face is an easy choice for a simple standing pose. The other expressions give you something different to work with, although the more exaggerated face won’t suit every display. The detail is sharp, although some of the older faceplates have a stronger Peter Weller likeness.
The helmet is held on with magnets. On the copy in the review, the new faceplates sit in place without needing the extra adjustment the older ones needed. Tilting the head slightly forward also helps the face look more like Murphy beneath the visor.
If you own an older RoboCop, its faceplates can fit this figure too. A gritted-teeth face from an older release works well with the damaged helmet. Those older faces aren’t in this box, though, so you’ll need to already own them to use that combination.
The Unmasked Murphy Head
The unmasked head gives you a very different look on the shelf. It’s the same sculpt used for the earlier Battle Damaged RoboCop, with updated paint and blue-and-purple coloring around the mechanical parts.
K.A. Kim sculpted the helmet-off Murphy head. You can read more about her work in our interview with K.A. Kim.
There’s plenty to see up close: skin texture, stubble, the wound near the temple, metal wires and the machinery around the face. The paint adds a lot to those details, and the sculpt still holds up well.
The eyes look good, but they don’t move. That’s a missed chance to update an older head sculpt, especially if you like to change where a figure is looking when you pose it. You can still turn and tilt the head, of course.
When swapping to this head, the neck collar needs to go into the suit first. Follow the instructions for that step. The head also fits an earlier RoboCop body, which may be useful if you already have more than one version.
Battle-Damaged Helmet and Chest Armor
The damaged helmet and chest are made for RoboCop 2. You get the cut from Cain’s welding torch on the helmet, along with the chest damage from this movie. Hot Toys hasn’t just put the earlier damaged armor in the box again.
The chest has dents, bullet holes and scorched paint. Raised edges around the damage make it look like the metal has bent. Purple shading and the metallic paint help bring out the dents.
The cut on the helmet looks right, though more scorching around it would help sell the welding-torch damage. It’s a good option if you want to display RoboCop after his fight with Cain.
The helmet attaches with magnets, while the chest uses pegs, magnets and clips. The chest holds firmly in the demonstration. There’s a speaker grille underneath, left over from the older body, but this figure doesn’t have working sound.
Older chest plates can fit, but their silver paint won’t necessarily match the blue on this release. The included damaged parts are the better match for this figure.
Auto-9 Pistols and Cobra Assault Cannon

You get two Auto-9 pistols. The diecast one is a little smaller and thinner, with black paint and some silver wear. Nothing moves on it. This is the pistol that fits more comfortably inside the thigh holster.
The plastic Auto-9 has more working parts. The slide and hammer move, and you can remove the magazine to see the bullet detail at the top. It’s slightly bigger, though, and the holster panels don’t close as well around it.
Having both makes sense: one for the holster and one with more features to display in his hand. The dedicated trigger hand is a welcome addition, too. It makes holding the pistol much easier than trying to arrange every finger on the articulated hand.
The Cobra Assault Cannon is the version from RoboCop 2. There’s some silver weathering and gunmetal paint on the small details. The magazine comes out, but the rest of the weapon doesn’t have moving parts. When putting the magazine back, you need to angle it into place before pushing it in.
It’s a good choice if you want a bigger weapon in the display. Just remember that RoboCop’s arms have limited movement, so a two-handed pose takes more planning than it would with a less armored figure.
Cain’s Brain, Nuke Accessories and Hands

Cain’s brain is a standout accessory. The clear dome lets you see the glossy brain inside, with cables and small mechanical parts around it. There’s even a short section of spine underneath. It’s detailed enough to be worth showing off rather than leaving in the box.
The Nuke accessories include small vials and a larger canister. You can take the outer cover off the canister to reveal an orange translucent cylinder. Even these small pieces have a good mix of sculpted detail and paint.
The instructions say the canister can work as a switch for RoboCain’s screen. That feature hasn’t been tested here, so we can’t say how well it works.
For hands, you get fists, articulated hands, a pointing hand, the trigger hand and a hand for holding the Nuke accessory. The trigger hand has the little finger sticking out for RoboCop’s gun pose from the second movie.
The articulated fingers and thumbs give you more freedom for gestures. The fixed hands are useful for keeping small accessories in place without having to adjust each finger. There’s no data-spike hand included, although one from an older RoboCop can attach.
Thigh Holster and Mechanical Details
The thigh holster hides neatly in the leg when it’s closed. Open it up and you can see the inside detail, moving panels and a piston. Part of the mechanism is spring-loaded.
It works, but it’s fiddly. The knee needs to be moved enough to give the panels room when closing it. The smaller diecast pistol is the easier fit in the demonstration. This is a feature to set up carefully for a display, rather than something to keep opening and closing.
The emergency beacon on the arm doesn’t extend. It would have been a useful new feature for this version, especially with so much of the body reused. The familiar mechanical details still look good, including the working pistons around the ankles.
Articulation and Rubber Inserts

If you’ve owned an earlier Hot Toys RoboCop, you’ll know what to expect from the joints. The head has a good amount of turn and tilt. That helps you give a simple pose more character without moving the rest of the body very much.
The shoulders extend and move forward and back, with a little movement across the chest. The armor gets in the way, though, and there’s no bicep swivel. The elbows bend to about 90 degrees, with rubber around the joints pushing against the bend. The wrists and gauntlets have more room to adjust.
You can extend the torso to reach its joint, but the forward bend is small and springs back. Leaning him backward leaves a large gap in the armor. Keeping the torso closer together gives you a cleaner look.
The hips hinge outward and have ball joints. The knees use ratchets and bend to a little less than 90 degrees. You also get knee rotation, ankle movement and spring-loaded toes. Be careful with the ankle pistons while moving the feet.
The rubber at the elbows and knees is something to watch. Rubber on older figures using this body design has cracked, so avoid leaving the elbows and knees bent under strain for a long time. This new release hasn’t had a long-term durability test here.
A standing gun pose or a small step forward suits the figure well. Deep crouches are more difficult. Moving the arms a little forward can also help hide the gaps around the shoulders.
Display Base and Special Edition Card
The base has an OCP logo, a RoboCop nameplate and a shiny circuit design. The support adjusts in height. It’s simple and does the job, but a base with more scene detail would have added more to the display. The shiny surface also shows fingerprints.
The metal card is the Special Edition bonus. It looks good, but it doesn’t come with its own stand and doesn’t add another way to pose the figure. An extra part for RoboCop would have been a more useful bonus.
The box is worth a mention too, with blue-and-purple artwork and a mix of glossy, metallic and textured finishes. The figure sits in a foam block with the OCP logo on top.
Final Thoughts
There’s a lot to like here if you want RoboCop’s look from the second movie. The blue armor, unmasked head and new damaged parts give you several good display choices. The weapons, Nuke accessories and Cain’s brain make the set feel complete.
The paint is the main thing to check. The blue looks good on the figure shown, but the reports of more silver-looking copies are a concern. The older body also brings limited posing and rubber joints, while the fixed eyes and simple base leave room for improvement.
If you like the blue finish and are happy with a more straightforward RoboCop pose, this release has plenty to offer your collection. If you already own an earlier version, the new paint and RoboCop 2 accessories are what you’re getting here, rather than a new body.
For a quick look at the figure and accessories, watch the Hot Toys RoboCop 2 unboxing video.





